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Fallout 4 energy flintlock
Fallout 4 energy flintlock





fallout 4 energy flintlock fallout 4 energy flintlock

Originally posted by Veya:Some people also argue that the tri-barrel minigun uses the wrong ammo kind, in real life, a tri-barrel minigun (which the tri-barrel seem very clearly to be based on) uses. Poison is also an option because it is stupidly hard to resist Poison damage, which is why Vampiric Bloodbugs are so dangerous, your Physical and Energy resists may be through the stratosphere when in Power Armor, but the most Poison Resist you can get is like 5 from a certain magazine. It is also worth note that there are 5 kinds of damage in this game, Physical, dealt by most ballistic weapons, including Gauss Rifle, and melee/unarmed weapons, Energy, dealt by energy weapons, as well as melee weapons with special modifications, Radiation, dealt by Gamma guns, and dozens of other external sources, Poison, dealt primarially by bugs and Mirelurk Queens/Hunters, and Explosive damage, dealt by, well, explosions.Īlmost nothing resists Explosive damage, you need specific modifications on armor that are usually ignored in favor of modifications like Deep-pocketed or Ultra-light, and Power Armor only resists it if worn with a specific paintjob, that's why automatic Explosive guns are so powerful, it is 15 damage, but 15 damage that will be applied in full per bullet(another reason is that Explosive damage deals stupid amounts of limb damage, Synths are completelly irrelevant once you have the Spray n' Pray). Originally posted by Useless!:Meanwhile explosive weapons have both high per hit damage and high range values, meaning they dont give two ♥♥♥♥♥ about damage resistance essentially :D.







Fallout 4 energy flintlock